Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

Friday, 22 November 2013

CS2401 COMPUTER GRAPHICS Syllabus - Final Year IT Department

CS2401 COMPUTER GRAPHICS 


UNIT I 2D PRIMITIVES 9
Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms


UNIT II 3D CONCEPTS 9
Parallel and Perspective projections - Three dimensional object representation –
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.


UNIT III GRAPHICS PROGRAMMING 9
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation,
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes


UNIT IV RENDERING 9
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.


UNIT V FRACTALS 9
Fractals and Self similarity – Peano curves – Creating image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects


TOTAL :45PERIODS
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson
Education,200UNIT III
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.


Monday, 11 November 2013

CS2401 - Computer Graphics - Previous Year Question Paper [CSE & IT]

Question Paper Code : 55308
B.E/B.Tech Degree Examination, NOV/DEC 2011

Seventh Semester
Computer Science Engineering
CS2401- Computer Graphics
(COMMON TO IT DEPARTMENT)
REG 2008



PART A

1. write down any two line attributes.
2. Differentiate Window and Viewport.
3. What are Splice Curves?
4. Define quadric Surfaces.
5. What is animation.
6. Define Keyframes.
7. What do you mean by shading of objects?
8. What is texture?
9. Define fractals?
10. Differentiate MadleBrot and Julia Set.



PART B

11 a) Write down and explain the midpoint circle drawing algorithm. (10 cm as radious & co-ordinate origna as center).

11 b) Explain in details the Cohen-Sutherland line clipping algorith with an example.


12 a) Differentiate Parallel and prespective projections and derive their projection matrices.

12 b) With suitable examples, explain all 3d transformation.


13 a) Write notes on RGB and HSV Color model.

13 b) Discuss the following:
         i) Method to draw 3D object.
         ii) Basic OPENGL operation.


14 a) Explain the following.
         i) Adding texture to faces.
         ii) Adding shadows of objects.


14 b) Write down and explain the details to build a camera in program.


15 a) Write notes on Peano Curves.

15 b) Write about random factals in details.




Tuesday, 9 July 2013

CS2401 COMPUTER GRAPHICS Syllabus - VII Semester - Final Year - IT Department




CS2401 COMPUTER GRAPHICS


UNIT I 2D PRIMITIVES
Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms


UNIT II 3D CONCEPTS
Parallel and Perspective projections - Three dimensional object representation –
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.


UNIT III GRAPHICS PROGRAMMING
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation,
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes


UNIT IV RENDERING
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.


UNIT V FRACTALS
Fractals and Self similarity – Peano curves – Creating image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects.



TOTAL :45PERIODS
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson
Education,200UNIT III
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer

Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.




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