9:PROGRAM:
#include
#include
void drawCube(){
glBegin(GL_QUADS);
glColor3f(1,0,0);
glVertex3f(1,1,1);
glVertex3f(-1,1,1);
glVertex3f(-1,-1,1);
glVertex3f(1,-1,1);
glColor3f(0,1,1);
glVertex3f(1,1,-1);
glVertex3f(-1,1,-1);
glVertex3f(-1,-1,-1);
glVertex3f(1,-1,-1);
glColor3f(0,1,0);
glVertex3f(1,1,1);
glVertex3f(1,-1,1);
glVertex3f(1,-1,-1);
glVertex3f(1,1,-1);
glColor3f(1,0,1);
glVertex3f(-1,1,1);
glVertex3f(-1,-1,1);
glVertex3f(-1,-1,-1);
glVertex3f(-1,1,-1);
glColor3f(0,0,1);
glVertex3f(1,1,1);
glVertex3f(-1,1,1);
glVertex3f(-1,1,-1);
glVertex3f(1,1,-1);
glColor3f(1,1,0);
glVertex3f(1,-1,1);
glVertex3f(-1,-1,1);
glVertex3f(-1,-1,-1);
glVertex3f(1,-1,-1);
glEnd();
}
void idle(){
glutPostRedisplay();}
float deg= 0.0;
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-3);
deg += 0.01;
glRotatef(2*deg,0,0,1);
glRotatef(deg,0,1,0);
drawCube();
glutSwapBuffers();
}
void reshape(int width,int height){
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0,0,width,height);
float fovy =
60;
float
aspect_ratio = float(width) / height;
float
near_clip = 0.01;
float
far_clip = 100;
gluPerspective(fovy,
aspect_ratio, near_clip, far_clip );
glMatrixMode(GL_MODELVIEW);
}
void key(unsigned char key,int x,int y){
if(key ==
27)//esc
exit(0);}
void init(){
glutInitWindowSize(800,600);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Tutorial Basics");
glutIdleFunc(idle);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(key);
glEnable(GL_DEPTH_TEST);
}
int main(int argc, char ** argv){
glutInit(&argc, argv);
init();
glutMainLoop();
return 0;
}
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