8:PROGRAM:
#include
#include
static int shoulder = 0, elbow = 0;
void init(void)
{
glClearColor
(0.0, 0.0, 0.0, 0.0);
glShadeModel
(GL_FLAT);
}
void display(void)
{
glClear
(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef
(-1.0, 0.0, 0.0);
glRotatef
((GLfloat) shoulder, 0.0, 0.0, 1.0);
glTranslatef
(1.0, 0.0, 0.0);
glPushMatrix();
glScalef
(2.0, 0.4, 1.0);
glutWireCube
(1.0);
glPopMatrix();
glTranslatef (1.0, 0.0, 0.0);
glRotatef
((GLfloat) elbow, 0.0, 0.0, 1.0);
glTranslatef
(1.0, 0.0, 0.0);
glPushMatrix();
glScalef
(2.0, 0.4, 1.0);
glutWireCube
(1.0);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport
(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode
(GL_PROJECTION);
glLoadIdentity ();
gluPerspective(65.0,
(GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef
(0.0, 0.0, -5.0);
}
void keyboard (unsigned char key, int x, int y)
{
switch (key)
{
case 's':
shoulder = (shoulder + 5) % 360;
glutPostRedisplay();
break;
case 'S':
shoulder = (shoulder - 5) % 360;
glutPostRedisplay();
break;
case 'e':
elbow =
(elbow + 5) % 360;
glutPostRedisplay();
break;
case 'E':
elbow =
(elbow - 5) % 360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc,
argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
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